Summary

HumanoidToolBench is a new benchmark that jointly evaluates whether a humanoid can select an appropriate tool and then successfully use it while moving through a scene, combining 18 task conditions (3 scenarios × 3 execution levels × 2 tool-set modes) with ToolBook, a dataset of 3.1k demonstrations collected both in simulation and on a real Unitree G1.

Key Contributions

  • A benchmark design that explicitly separates and jointly tests tool selection from stationary and mobile tool execution, which prior tool-use benchmarks (largely VQA-style or fixed-base-arm) do not combine.
  • Three task scenarios (BallMove, BallRetrieve, IceBreak) crossed with three execution levels (selection, stationary use, mobile use) and two tool-set modes, yielding 18 evaluation conditions.
  • ToolBook: 3.1k demonstrations spanning simulation and real-world Unitree G1 execution.
  • Evaluation of seven simulated policies and three real-robot policies, plus targeted probes of GR00T N1.7 showing degraded tool-selection accuracy on unseen tools and continued execution under unrelated/irrelevant instructions.
  • Open-source evaluation toolkit and project resources.

Strengths

  • Fills a genuine gap: most existing tool-use evaluation is either purely visual/linguistic (VQA) or confined to fixed-base manipulators, neither of which stresses the combined mobility + manipulation + reasoning loop that real humanoid tool use requires.
  • The inclusion of a real humanoid (Unitree G1) alongside simulation gives the benchmark practical credibility beyond a purely simulated leaderboard.
  • The GR00T N1.7 probes (lower selection accuracy on unseen tools, failure to abstain under irrelevant instructions) surface a concrete, actionable weakness in a widely-used foundation model rather than just reporting an aggregate score.

Weaknesses

  • Only three task scenarios (BallMove, BallRetrieve, IceBreak) is a fairly narrow slice of real-world tool use; it’s unclear how representative these are of broader household/industrial tool tasks.
  • 3.1k demonstrations is modest for training generalizable policies from scratch, positioning ToolBook more as an evaluation/fine-tuning set than a primary pretraining corpus.
  • Evaluating only ten total policies (seven sim + three real) limits how strong the benchmark’s claims about “the field” can be until more models are tested against it.

Open Questions

  • Will HumanoidToolBench see adoption as a standard evaluation alongside SIMPLE, Labimus, and other humanoid manipulation benchmarks already in this vault, or remain a narrower niche test?
  • How do the identified GR00T N1.7 failure modes (unseen-tool selection, irrelevant-instruction execution) generalize to other VLA foundation models?
  • Can the benchmark’s task set be extended to cover tools requiring finer force control or multi-step tool combinations (e.g., assembling a tool from parts)?

Significance

Tool use is a distinctly human-like capability that current humanoid foundation models handle unevenly, and a benchmark that forces models to jointly reason about tool selection and mobile execution — and that exposes concrete failure modes in a flagship model like GR00T N1.7 — gives the field a sharper target for closing that gap.